Universal recoil Macro Changelog


v5.3.5 [ 24/September/2021]

Changelog 5.3.5 ultimate universal recoil macro engine

  • 0. fixed autoupdater not prompting for update for some users ( pls download this update from website itself )
  • 1. reworked the crouch and prone recoil mechanism
  • 2. Reworked the saving mechanism ( dont forget to click ctrl + enter to save everything )
  • 3. removed the crowch detection and made it based on key press with a better efficiant manner
  • 4. Bug fix to saving of last edited value not saving properly
  • 5. changed the UI of advanced editor to remove the crouch button for capturing crouch image as it is no longer neaded
  • 6. Double speaking of weapon name is fixed when selecting narrator feedback
  • 7. some other small bug fixes
  • 8. Security patch update
  • 9. changes to key hint on backspace3

v5.2.6 [ 12/june/2021]

Changelog 5.2.5 ultimate universal recoil macro engine

  • 1. removed active randomization as per user request, we also think it is very unnecessary
  •  2. minor bug fixes
  • 3.routine security patch change

v5.2.5 [ 11/june/2021]

Changelog 5.2.5 ultimate universal recoil macro engine

  • 1. quick fix to the bug introduced with version 5.2.0
  • 2. quick fix — recoil value stuck at a constant value for weapon 2 
  • 3. quick fix — recoil accelerate value stuck at a constant value  weapon 2 (thanks to rj6)
  • 4.quick fix — to value not saving , when autodetection logic 2 or 3 

v5.2.2 [ 9/june/2021]

Changelog 5.2.0 ultimate universal recoil macro engine

  • 1. Added an active horizontal humanization as per user request. this creates a vibration effect horizonatlly which will reduce horizontal recoil in game. ( if you want to have accurate horizontal recoil control pls consider predator recoil engine or conqueror recoil Engine )
  • 2. added a delay before it start triggering autodetection, as our autodetection was blazing fast that it even try to finish even before the game changes image on screen Loooolllllllll. (may be in future we will allow user to adjust this delay as well )

v5.2.0 [ 9/june/2021]

Changelog 5.2.0 ultimate universal recoil macro engine

  • 1. No need to click Enter to save as it will now automatically save as soon as you change the value
  • 2. Fix — hipfire bug
  • 3. Fix — weapon2 – recoil time null value
  • 4. users can assign combination key shortcuts now in settings
  • 5. Now number of cycle after which recoil control stop even if you didn’t release left mouse button doesn’t require rapid-fire enabled, it will work in any case.
  • 6. fix — double speaking of weapon names when it was not required ( narrator feedback )

v5.1.0 [ 8/june/2021]

Changelog 5.1.1 ultimate universal recoil macro engine

  • 1. This is ground breaking update with lot of changes.
  • 2. Overall code structure of mechanism changed , you will get prompt to migrate all your old saved settings to new one. just click on migrate and wait for some time for it to finish. after migrating pls test it properly. You will be able to use previous version as well without any problem as the migration process wont delete old data.
  • 3. The function of start button modified to give better seamless experience
  • 4. new 3 autodetection logic implemented . Now members can choose which logic to be used for autodetection. See documentation here https://www.recoilmacro.com/docs-category/autodetection-maker/
  • 5. New testing of captured image detection button
  • 6. remove weapon in hand if no weapon detected, this can be toggled on and off from advanced settings.
  • 7.Show and hide weapon scan area
  • 8. click through weapon scan area.
  • 9. show scan area as well while testing if autodetection is working or not.
  • 10.capture weapon while scan area is visible without any problem.
  • 11. added new number of fire mode changer , now our members can decide the number of fire modes a gun have .
  • 12. improved the autodetection of weapons by great extend.
  • 13. new user interface for autodetection maker.
  • 14. as pubg pc lite is discontinued by developers , users can now change all the game names from profile.
  • 15. Panic exit shortcut will now work flawlessly. Nobody will notice a thing if you press this button . the application will just exit without anyone noticing.
  • 16. be aware of pause button. if you click pause the whole recoil control will get paused. Default “Delete” 
  • 17.It is like a completely new recoil engine as everything is created from scratch with different structure.
  • users can assign combination key shortcuts now

not released to public

version 3.0.0 to version 5.0.0 is not released to public as there was some ground breaking changes and needed extensive testing. The whole structure of the recoil engine changed. You will get prompt to migrate all your old saved settings to new version just click migrate and wait. It will take some time.

v2.9.1 [ 6/05/2021]

Changelog 2.9.1 ultimate universal recoil macro engine

  • ;~ 1. Weapon detection mechanism has improved
  • ;~ 2. New user defined scan area is implemented for autodetection. (smaller the scan area faster the detection)
  • ;~ 3.Now users can not only set x,y position to start scanning but also the area of scanning , previously width was 150 and height was 50 . Now users can decide.
  • ;~ 4.click and drag method to set scan area for autodetection 
  • ;~ 5. minor bug fixes
  • ;~ 6. routine security patch change

v2.8.1 [ 25/04/2021]

Changelog 2.8.1 ultimate universal recoil macro engine

  • ;~ 1. changed scope multiplier limits as per users request
  • ;~ 2. limits are set 1-10 for any scopes so that each scope can be set by users to their liking
  • ;~ 3. minor bug fixes
  • ;~ 4. routine security patch change

v2.7.1 [ 01/03/2021]

Changelog 2.7.1 ultimate universal recoil macro engine

  • ;~ 1. Added option for negative recoil as some games have recoil in opposit direction
  • ;~ 2. added option of decelarating recoil every set time interval [ set -ve value ]
  • ;~ 3. added number of cycles after which recoil control will stop even if you hold fire button [ require rapid fire on ] ( some games has no recoil after 15 to 20 bullets — this can be used for such scenarios)
  • ;~ 4. Added shortcut keys for changing number of cycles after which it stop
  • ;~ 5. changed the feedbacks for increase/ decrease
  • ;~ 6. Added feedback for unarm, sidarm, melee, grenade , 2nd throwables
  • ;~ 7. changed some internal settings
  • ;~ 7. minor bug fixes
  • ;~ 8. routine security patch change
  • ;~ 9. added hints for new features as well

v2.6.1 [ 15/02/2021]

Changelog 2.6.1 ultimate universal recoil macro engine

  • ;~ 1. fixed exception error for some users
  • ;~ 2. removed autodetection deprecated parts, to reduce the code length
  • ;~ 3. added dummy autodetection for all 10 game profiles
  • ;~ 4. slightly changed the timing of autodetection
  • ;~ 5. changed default crouch multiplier to 0.8
  • ;~ 6. changed reset everything button functionality, when starting a new game as to reload everything rather than previous removing technique
  • ;~ 7. minor bug fixes
  • ;~ 8. routine security check 

v2.5.1 [ 11/02/2021]

Changelog 2.5.1 ultimate universal recoil macro engine

  • ;~ 1. fixed automatic updating not happening for some users ( if you didn’t got auto update then pls download from website itself )
  • ;~ 2. fixed scoped firing of weopon8 , weapon16, weapon20 , weapon21
  • ;~ 3. changed 3 fire mode guns, and its UI modified to make it more easy
  • ;~ 4. Added 3 fire mode for one more weapon ( vector in case of pubg pc lite)
  • ;~ 5. fixed weapon 8 (micro uzi ) and weapon 22 (sks) swapped by mistake, and whose key binds were showing on other side. Now its fixed to show correctly and fixed autodetection of weapon 22 .. this was creating confusion for users, and its fixed
  • ;~ 6. fixed qbu and mutant slot swapped over by mistake , now it will show correctly
  • ;~ 7. fixed Ctrl + f8 and Ctrl + f2 not working properly
  • ;~ 8. changed default key binds , so that it will show in order
  • ;~ 9. added font size also for default key binds
  • ;~ 10. fixed bugs as per user report
  • ;~ 11. routine security patch update

v2.4.0 [ 09/02/2021]

Changelog 2.4.0 ultimate universal recoil macro engine

  • ;~ 1. increased recoil time range from 100 millisecond to 5 second
  • ;~ 2. changed lowest recoil time from 0 to 2.5ms , reducing beyond 2.5 is counterproductive
  • ;~ 3. Now you can make slow tapfiring of semi auto rifles by increasing recoil time
  • ;~ 4. fixed weapon location of pubg pc lite, for autodetection ( this wont take effect by itself if you are updating from prevoius version , so see here
  • ;~ 5. routine security patch update
  • ;~ 6. Checked compatibabilty

v2.3.0 [ 16/01/2021]

Changelog 2.3.0 ultimate universal recoil macro engine

  • ;~  Released all new autodetection maker for any game
  • ;~  with simple 3 clicks users can make autodetction of weapons possible in any game
  • ;~  Added user interface for rcl autodetection maker
  • ;~  Added a method to show your own gun names in the autodetection maker
  • ;~ Added one click screen capture , and convert image into code using advanced algorithm
  • ;~  So that it is no longer use conventional image matching which require cpu resources
  • ;~ Autodetection with better performance and lowest cpu usage ( tested and it recorded less than 0.1 % )
  • ;~  this makes it the best autodetection algorithm which doesnt even cost you a single FPS unlike other macros with autodetection useally cost you 2-10 fps drop
  • ;~ Added a scan area to be defined by user with a width of 150px and height of 50 px
  • ;~  this will make autodetection blazing fast , superior performance and best efficiancy at NO FPS DROP
  • ;~  Added font size setting for tooltip feed back setting. you can now change tooltip font size from settings
  • ;~  Routine security patch release
  • ;~  Routine updates checking comaptibility

v2.2.0 [ 03/01/2021]

Changelog 2.2.0 ultimate universal recoil macro engine

  • Added user adjustment for crouch multiplier ( use Alt+ pageup/pagedown )
    • different games have different  crouch multilplier value and in pubg it is changing even with sensitivity , this was causing some issues for users when crouching and firing , this update fixes it So now user can decide how much it should control recoil while crouching by adjusting crouch multiplier
  • Added user adjustment for prone multiplier ( use Ctrl + Alt + pageup/pagedown)
  • Added these settings to hint as well
  • Now save key will also be shown in hint

v2.1.0 [ 30/12/2020]

Changelog 2.1.0 ultimate universal recoil macro engine

  •  fix for user interface not showing after switching from multimonitor setup to single monitor setup
  • fixed user interface position error
  • mouse wheel configuration method changed
  • fix mouse wheel up and down configuration not saving properly

v2.0.1 [ 27/ 12 / 2020 ]

Changelog 2.0.1 ultimate universal recoil macro engine

  • Security patch release
  • Routine updates checking compatibility.
  • quick minor bug fixes from users report

v2.0.0 [ Initial release ] [ 20 /12/2020 ]

Changelog 2.0.0 ultimate universal recoil macro engine

  • All the features of premium recoil macro v4.1.3 included but with newly invented accelerated lopping mechanism
  • Added 10 game Slots with 24 weapons each. Add your own games into it, add your games weapon names into it. So basically this enables user to add their own games and configure recoil macro for each weapons of their game, these weapon names will be shown when you equip each weapons in game as feedback as well.
  • Added recoil value and recoil timing.
  • Added recoil accelerate value and accelerate timing. [ So basically now users can adjust recoil in such a way that recoil value get increased by every user defined milliseconds by user defined recoil value for every weapons ] [ some games have a recoil system in which recoil get increased by how much time you hold fire button–> Accelerate looping method settings can directly and efficiently counter that ]
  • 2 Scope slots with 2 different recoil at same time. [ basically you can equip 2 different scope for 2 different weapons at the same time ]
  • adjust each scope for each weapon pretty easily
  • Added shortcut keys to adjust recoil and other settings , So that user don’t have to leave game to adjust recoil value or other settings. Adjust using shortcut keys and then save it , So that next time you load the game , it will be your saved settings loaded.
  • Hip fire separated from original recoil. So Scoped recoil will be different from hip firing. for example you have m416 with 6x scope and you are firing a distant enemy target, suddenly an enemy showed up just behind you , So you turn around and start firing the enemy without scoping. If 6x recoil is active your recoil control will throw you aim away. but with rcl recoil control that wont happen. There as reduced recoil activated for hip firing, for each weapon. You can adjust this by adjusting hip fire multiplier. So that hip fire recoil control is always less than scoped recoil control. Even you can completely reduce hip fire recoil control to zero , So that there wont be any recoil control for hip firing.
  • Grenade throwing , inventory scrolling , map marking , melee weapon , main menu , body looting with mouse –> for all this action recoil control won’t interfere. So that you don’t have to deactivate and activate recoil recoil control again. Unlike other macros out there , All this will be automatic , So you won’t even Notice.
  • Automatic weapon detection for Pubg PC Lite. For all other games we are creating a automatic detection maker. So that you can add your own automatic detection with simple 2 or 3 clicks. [ this is under testing and will be released soon ]. { So basically this enables user to use this recoil macro with any game they play including automatic weapon detection, for any resolution , and for any screen type )
  • Crouch and Prone recoil change. [ most games recoil changes with stance of the player , So we have also added the same into the recoil macro so that with change in the stance recoil control will also change ]
  • Narrator and Tooltip feedback. This will help you to understand which recoil control is active at the moment. every time you switch weapon it will show weapon names on screen or it will speak the weapon name loudly depending on whether you chose narrator or Tooltip [ Tooltip –> show on desktop , Narrator –> speaks out loud ]
  • Rapid fire –> it can click up to 70times per second., you can use snipers as auto fire gun if you want, we wouldn’t recommend doing it though 
  • Api based updating system , So that updates will be automatically downloaded without you login into the website, This helps security of your game account to not get banned. We frequently release updates and security patches [ usually weekly updates will be given ]

below is the changelog of old pattern based macro [ from which all the good bits has taken to our all new accelerated looping mechanism based ultimate recoil engine ]


v4.1.3 premium recoil macro

  • –Fixed OSD not opening in some devices. ( approved )
  • –Fixed mk14 specific sensitivity adjustment. ( approved )
  • — Now “DEFAULT” button in settings will reset everything ; including specific sensitivity of each weapons ( approved )
  • –Tested with latest game patch ( approved )

v4.1.2 premium recoil macro

  • – quick fix to the bug that was added with 4.1 update.( approved )
  • –Added weapon specific sensitivty adjustment . Apart from general sensiotivity adjustment now u can adjust each weapon recoil control sensitivity ( approved )
  • — So now basically u can creat variation to the each weapon recoil relative to the basic general sensitivity which will enable to configure for your favorite attachments. 
  • –Now u can choose any attachments with the gun.
  • — Added separate hipfire sensitivity adjustment relative to general sensitivity  ( approved )
  • –fixed vector not taking higher scope recoil sensitivity( approved )
  • –slightly increased delay for sniper rifle recoil control  ( approved )
  • — Added a recoil control remover from each slot seperatly ( approved )
  • — Slight adjustments to user interface( approved )
  • —  while sensitvity adjusting the feedback given will throgh tooltip even if u selected narrator feedback for faster feedback.
  • — Checked the compatibility with latest game patch .( approved  )

v4.0 premium recoil macro

  • –Added Burst fire mode for beryl and ump. Now u can cycle btw autofire => single fire => burst fire with the same ingame fire mode selection button for beryl and ump
    •  for other weapons its same as autofire => singlefire ( approved )
  • — Above mentioned feature is added for additional firemode selection button also ( approved )
  • –Beryl recoil pattern changed ( tuned by equipping compensator and angled grip )
    • number of beryl recoil pattern nodes quadrapled and time to move from one node to other has reduced by around 3.2 times ie before number of nodes was 40 and now it is around 160.
      and time to move from one node to other changed from 86ms to 27ms.( approved )
    • => Basically beryl can be controlled very easily now ( approved )
    • => with beryl u should equip compensator and angled grip now
    • => Do not equip compensator with any other weapon
  • — Added shotgun/win94 slot this slot can be used for s686, s1986 , s12k , win94 ( manually enabling button is not added now we will add it later ) ( approved )
  • –Added autodetection of s686, s1986 , s12k and win 94 ( wich will show as ” autodetect *its name”) ( approved )
  • — Added auto detection for m24 sniper ( approved )
  • — Added autodetection for vector ( approved )
  • — Added a follow up recoil pattern with the sniper slot so that even if u mistakenly equip sniper recoil with other weapon it will enable autofire mode for weapons.( approved )
  • — If the weapon cant be detected automatically then it will activate the previous weapon equipped in that slot. 
  • — Default version changed from narrator to tooltip.( approved  )
  •  –Prone recoil compensation value has slightly increaded for all weapons . Now it will pull down mouse at necessary value if u are prone( approved )
    • basically it will not pulldown mouse more than necessary.
  • Included important guides in zip file + zipfile will now have password.

v3.9 [ this number skipped ]

  • — skipping the number 3.9 as i dont like the number 39

v3.8.3 premium recoil macro

  • –Bug fix of Tool tip auto hide timer ( approved )

v3.8.2 premium recoil macro

  • –Size  of tool tip reduced and position of tool-tip is changed to make it less intrusive ( approved )
  • –Now tool-tip will auto-hide after 2 seconds of showing it( approved )
  • –This will fix the issue of mouse cursor popping out at sometime when trying to fire which was caused due to in-game cursor coming on top of previous tool-tip position, and when firing it is trying to click on top of tool-tip. (approved )  

v3.8 premium recoil macro

  • –added tommygun recoil( approved )
  • –added microuzi recoil( approved )
  • –Checked compatibility with the latest patch released ( approved )
  • –Autodetection of microuzi and tommygun added (approved)
  • — Changed ump9 to ump45 (approved)
  • –Checked security of the application ( approved )
  • — Reworked time between shots for some weapons to improve accuracy ( approved )

v3.7 premium recoil macro

  • –added sensitivty adjustment on the go – press up arrow to add -press down arrow to reduce – hit enter to save ( approved )
  • –fixed issue where firemode doesnt get reset when pressing disable, now after every game press 9 to reset everything ( approved )
  • –added 2slots for single fire mode . now u can select firemode on each weapon seperatly ( approved )
  • –Crouch recoil adjustment reworked , Now it will change based on your stance ; not based on keypress : so basically now u can press same crouch button to crouch and stand (require borderless windowed mode and 1080p resolution)
  • — prone recoil adjustment is same as before ; it is based on your keypress . so press jump button to stand-up instead of prone button again
  • –akm higher scope spray tuned ( approved )
  • — Removed the unnecessary popup coming when autodetect off —( srry that i forgot to remove this popup earlier , it was added for debugging purpose) ( approved )

v3.6 premium recoil macro

  • — automatic weapon detection, and assigning recoil automatically when opening inventory[will work only in 1080p resolution, and borderless windowed mode ( approved )
  • press tab and it will assign recoil for u
  • –switch on and off automatic weapon detection (approved)
  • –OnScreen display of hotkeys [work only in borderless windowed mode] (BETA version– approved)
  • –Reworked the first weapon recoil selection, now no need to press recoil slot before selecting first weapon recoil, it will automatically assign (approved)
  • –added scarl (approved)
  • –added vss (approved)
  • — added extra space to add weapons in future (approved)
  • –improved the waiting time before next shot when equipping sniper slot, now can rapidly click . This slot can be used for mini14,sks,slr,kar98,m24,awm. (approved)
  • –when equipping sniper slot u dont have to cycle between scopes, it is always assumed to be equipping higher scope, but if u r using redot or small scopes , u can (or u should )rapidly click fire-button and it will compensate the recoil automatically (approved)
  • — added secondary grenade key (approved)
  • –added melee weapon equipping key (approved)
  • — added user customization for extra fire-mode selection key. still u have to double tap this key (approved)
  • — user interface (approved)
  • –reduced memory usages (approved)
  • — Still haven’t added any images or other stuff inorder to keep cpu usage less as possible ( cpu usage is below 1% tested on laptop lenovo y510p i5 )

v3.5.1 premium recoil macro

  • — Bug fix in sensitivity settings (approved)
  • — a small security update (approved)

v3.5 premium recoil macro

  • — Removed single higherscope slot and added 2 scope slot( it is now possible to assign 2 different scope for each weapon (approved)
  • –now no need to double tap recoil hot key (approved)
  • — by default scope will be set to reddot (approved)
  • — Doubletap mouse middle button to cycle btw scopes (2,3,4,6) { it will be easy to add different keys for different scopes but during a game situation it will be difficult to interact with extra keys if user request it can be added } (approved)
  • –The same Mouse middle button can be used for both scop slots , it will only change scope of the weapon that is in your hand (approved)
  • — changed extra firemode button to “R” (approved)
  • — now double tap reload button (fast) to change firemode (approved)
  • — DoubleTap (fast) right mouse button to select reddot as scope (helps in intense situations) (approved)
  • –Removed reddot scope from cycling scopelist (DT middle mouse) as it already assigned with right mouse DT ,, otherwise cycling scopelist feels long (approved)

v3.4 premium recoil macro [ released august 2019 ]

  • –Added a single higherscope slot (if both gun is selected as higher scope , it is not possible to assign 2 differ higherscopes for each weapon) (approved)
  • –by default higher scope is set to 3x (approved)
  • –Doubletap recoil hotkey to select higherscop slot (approved)
  • –Doubletap mouse middle button to cycle btw scopes (approved)
  • –Added firemode selection in synch with game (approved)
  • –Added an extra doubletap Right mouse button to cycle btw firemode(single /auto) ; not in synch with game (approved)
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